package  
{
	import net.flashpunk.FP;
	/**
	 * ...
	 * @author Donatello
	 */
	public class DynamicWall extends Wall
	{
		
		public function DynamicWall(posX : Number , posY :Number) 
		{
			super(posX, posY);
			
		}
		
		
		override public function update():void
		{
			this.y += 0.5 ;
			
			if (y > FP.screen.height)
				FP.world.remove(this);
		}
		
		
	}

}